Rhino 3D – exercise files
This section is meant for Participants of our Rhino Training. 2D Drawing to 3D Download exercise file 2D Drawing from 3D Download exercise file

Graphics tutorials
This section is meant for Participants of our Rhino Training. 2D Drawing to 3D Download exercise file 2D Drawing from 3D Download exercise file
This tutorial pertains to Rhino 6 version. What is exciting about future versions of Rhinoceros 3D is that it will have its own Subdivision modelling capabilities. What is Subdivision modelling or SubD in short? It is a method of creating Read More …
This article describe how to switch render mode to Cycles Render in Blender 3D. Read More …
This is Part 3 of the Rhino 2D Technical Drawing Tutorial. >>> Click here to go back to Part 1 >>> Click here to go back to Part 2 In the screenshot below, the hidden line layer has been reassigned Read More …
This is Part 2 of the Rhino 3D Tutorial: Making 2D Technical Drawing Using Rhino 3D. As mentioned in Part 1 of this tutorial, this tutorial works best with NURBS models. Mesh models may give undesirable results. >>> Click here Read More …
Many people are not aware that Rhinoceros is able to generate 2D technical drawings of its 3D models. Well it can; although one should not expect it to be fully associative that are similar to those generated from parametric CAD Read More …
This tutorial is about creating 2D Illustration using Rhino 3D and Affinity Photo. >>> Click here to go back to Part 1 Do the colour fill in the new pixel layer. Repeat the process to fill the other areas. As mentioned, Read More …
This tutorial describes the generic workflow of Creating 2D Illustration using Rhino 3D and a 2D Image Editor such as Affinity Photo. The steps and screenshots are of that of Affinity Photo. However, the general process is also applicable to Read More …
PBR is the hot new terminology for 3D visualisation and rendering technology. It stands for Physically-Based Rendering. This methodology provides a consistent way of simulating the natural interactions of light rays and real-world materials. Renders using this kind of method Read More …