Posted in Artworks by: admin
October 17th, 2008
Hidden in an insignificant forest, lies a mini village peopled by mini people. These people are actually the descendants of a race of mini space-travelling humanoids that crash-landed on Earth. Because of their extreme small-size, these people now live in large hollowed-out mushrooms. The village is irrigated by an alien system that utlilises tubular bio-organic […]
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Posted in Artworks by: admin
September 22nd, 2008
These small insect-like robots help in repairing electronic devices. They can be deployed in areas where accessibility is hard for a full-sized human repairman. The 4 critters below are busy fixing a faulty communication device.
For this piece, modelling was done in Rhino 3D and Blender3D. The insectbots were created using Blender while the communication device […]
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Posted in Artworks by: admin
August 24th, 2008
For this artwork, only free and open source programs were used. It demonstrated the power of these free 2D and 3D graphic tools.
This image was created using a combination of Blender 3D, POVray and GIMP.
The dragon was modelled and rendered using Blender 3D. Texture maps for the dragon was created using GIMP. Using Blender’s bone […]
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Posted in Artworks by: admin
July 17th, 2008
This is quite an old project that was done in the year 2000.
The idea was to create an underwater scene that depicts the sea as a mysterious place with a hidden civilization. That explains the underwater craft against a backdrop of some kind of building-like structure.
The rendering was done using the (now ancient) Truespace 2. […]
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Posted in Artworks by: admin
July 6th, 2008
For this project, modelling and rendering was done entirely using Blender 3D. Almost all parts were created using sub-division modelling.
Rendering was done using Blender’s internal raytracer with the help of ambient occlusion and an environment map. The texture maps for the model were created using GIMP, which is a free 2D image editor.
GIMP was […]
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Posted in Artworks by: admin
July 5th, 2008
This image won a Merit Award for Comgraph 2001.
The idea was to create an alien landscape of high tech set against natural geographical elements.
The Creation Process:
Modelling was done using Rhino 3D. Texturing and rendering was executed using Moray and POVray.
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