Tutorial: Bringing Sculptris model into Blender 2.5 (Part 2)

This is Part 2 of  Bringing Sculptris Model into Blender 2.5.

>>> Click here to go back to Part 1.

Now, we need to point to the location of the texture map that was created and exported from Sculptris. Click the ‘Open’ button to locate and load the texture. This is as shown below.


Now, the texture should be loaded. Next, we need to tell Blender the coordinate type of the texture. Under Mapping >>> Coordinates, select ‘UV’. This is as shown below.


Besides indicating the mapping coordinates, we also need to indicate to Blender what influence the map is to be used for. Since the map is a colour map, under ‘Influence’, check ‘Colour’. You can also  use the map for more than one type of influences. For bump maps, click ‘Normal’.


If you render the scene now, the model should have texture now.


Thanks for reading the tutorial. Drop me a comment if you have any queries 🙂

16 thoughts on “Tutorial: Bringing Sculptris model into Blender 2.5 (Part 2)

  1. Hi I got it right. Saved the textmap under advanced tools in sculptris, previously I loaded the original texture from sculptris -obviously I’m a newbie to this and have no formal training, so thanks for the tutorial.

  2. Thank you! I did not know how to export the texture map, i did not see the advanced tools menu.

  3. i need to open up the mapping tab… where is it? i really hope the admin is here because he is the only one with this tutorial…. please help me find it. what is an influence label?

  4. Wow – I spent the last couple of days combing through long winded video tutorials and blogs, forums, etc. then found your simple and concise and easy to follow tutorial. You just saved me a gazillion hours of head banging 🙂 Thank you!

    I have two versions of Blender — the older version 2.49 doesn’t have the same UI as the 2.5 versions and up which is what this tutorial is using. I just loaded in 2.6 and the UI is pretty much the same as 2.5.

    What I found out is once you’ve uploaded your obj file into Blender, either before or after you click on the texture icon, you need to right click on your object so it’s officially “selected” in order for all the texture options to become available. Then you will see the mapping and influence tabs. It took me about 30 minutes to figure this out. Hope that helps. 🙂

  5. I’m right there with Pixels. I spent weeks trying to figure out why my texture map in Sculptris never made it to Blender because I could not find it ANYWHERE. Right click to select is important, thanks Pixels.

    There is also an alternative to this if all this did not work for you. You can export from Sculptris and import into Daz Studio, then export from D/s and import into Blender as I did for Blender 2.79 and it worked just fine.

  6. is there any way I can ungroup objects when importing obj file that I worked on Sculptris to Blender? The file is imported as one object even though there were a lot of different objects. For example for the fish you made – can I separate the eyes and the body?

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