Tutorial: Bringing Sculptris model into Blender 2.5 (Part 1)

July 17, 2010 Category: 3D Modeling

In this article, we will show how painted Sculptris models can be brought into Blender 2.5 with full textures intact.

In case you do not know what is Sculptris, it is a very cool (and yet free) 3D sculpting program that works similarly to programs such asĀ  Mudbox and Zbrush. Sculptris is highly intuitive to use and allows a newcomer to easily create complex organic models without much training.

After you are done with the modeling and painting within Sculptris, export the texture map. Next, export your model as a Wavefront OBJ file either by clicking the export OBJ button or pressing the CTRL and E-keys.

scub1

In Blender, import the model as Wavefront OBJ format as illustrated below.

scub2

The model should come in nicely. However, we will need to assign the texture map correctly onto the model.

With the model selected, go to the Texture panel. In case, you don’t know where the texture panel is, it is accessed by clicking on the checker-patterned square icon.

Click the ‘+’ symbol to add a new texture. For texture type, select ‘Image or Movie’. This is as shown below.

scub3

>>> Click here to go to Part 2 of this tutorial.

Comments (3)

 

  1. Caciocode says:

    My first 3D Object [3D & Animation beginner]…

    I found your entry interesting thus I’ve added a Trackback to it on my weblog :)

  2. Harith says:

    very nice !!!

    thank you

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