Blender 3D: Making objects glow (Part 3)

Posted in Rendering  by: admin
April 8th, 2009

In this part of this Blender 3D tutorial, we will describe the nodes configuration inĀ greater details.
>>> Click here to go back to Part 1
>>> Click here to go back to Part 2
In the Nodes Editor, click on Composite Nodes and Use Nodes to activate them.
By default, one input render layer and one output will appear [...]

Blender 3D: Making objects glow (Part 2)

Posted in Rendering  by: admin
April 8th, 2009

This is Part 2 of Making objects glow Blender 3D tutorial.
>>> Click here to go back to Part 1 of this tutorial
Before we go into the Node Editor, we will firstly need to define and create the 2 Render Layers as described in Part 1. They are namely: ‘Glows’ & ‘Base’.
Firstly, assign all the glowing [...]

Blender 3D: Making objects glow (Part 1)

Posted in Rendering  by: admin
April 8th, 2009

Sometimes in a 3D rendering, there are objects and parts that will need to glow. If you are doing product rendering and visualisation, sometimes LCDs, lenses and buttons can look more realistic and attractive with a soft glow.
This Blender 3D tutorial talks about using composite nodes to make certain objects in a scene glow.
The example [...]

Blender 3D: Glow effect using Composite Node (Part 3)

Posted in Rendering  by: admin
November 14th, 2008

This is Part 3 of the Blender 3D Glow effect tutorial.
Click here to go back to Part 1
Click here to go back to Part 2
In the previous parts, we have created the new layer. Now, to combine the 2 layers, we will need a Color>> Mix node. The mode of this composite node is set [...]

Blender 3D: Glow effect using Composite Node (Part 2)

Posted in Rendering  by: admin
November 14th, 2008

This is Part 2 of ‘Glow effect’ Blender tutorial, which can be used for rendering more realistic Product and Industrial Design concept images.
Click here to go back to Part 1.
In Part 1, we have seen the screenshot of the entire compositing node configuration. Here we will describe them in parts.
Basically, the overall process involves creating [...]