Posted in Rendering by: admin
November 14th, 2008
This is Part 3 of the Blender 3D Glow effect tutorial.
Click here to go back to Part 1
Click here to go back to Part 2
In the previous parts, we have created the new layer. Now, to combine the 2 layers, we will need a Color>> Mix node. The mode of this composite node is set […]
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Posted in Rendering by: admin
November 14th, 2008
This is Part 2 of ‘Glow effect’ Blender tutorial, which can be used for rendering more realistic Product and Industrial Design concept images.
Click here to go back to Part 1.
In Part 1, we have seen the screenshot of the entire compositing node configuration. Here we will describe them in parts.
Basically, the overall process involves creating […]
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Posted in Rendering by: admin
November 14th, 2008
For Product and Industrial Design Rendering, sometimes we need to simulate the glows emitting from screens and luminating details. This will make for more appealing and stylised renderings.
Below is an image of a product rendering without glow.
Below is the same rendering that includes the glow effect.
There are multiple ways of achieving this effect. One way […]
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Posted in Rendering by: admin
October 6th, 2008
As Blender’s own internal rendering engine improves, it is possible to produce nice photo realistic renderings without the reliance on external GI renderers. The good thing about using Blender’s internal renderer as opposed to an external renderer is that all the new features can be used too, if the need arises. External renderers may not […]
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Posted in Rendering by: admin
September 10th, 2008
This is Part 3 which is the final part of the Kerkythea DoF tutorial.
Click here to go back to Part 1.
Click here to go back to Part 2.
In the previous part, we have already created the necessary duplicate layer and layer mask.
Now, in the Layer Dialog, click on the background layer to highlight it. […]
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Posted in Rendering by: admin
September 10th, 2008
This is Part 2 of Kerkythea Dof tutorial.
Click here to go back to Part 1.
In Part 1, we have already created the depth map.
Now, we need to go to the GIMP. Although GIMP is used for this tutorial, the method and process used here are also applicable to Photoshop.
In GIMP, open both the original rendering […]
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Posted in Rendering by: admin
September 10th, 2008
This is a Kerkythea rendering system tutorial about creating Depth of Field (Dof). There are more than one way to create Depth of Field impressions using Kerkythea. For this tutorial, I will highlight the method that I like the most. The final image with Depth of Field is as shown directly below.
This method uses Depth […]
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Posted in Rendering by: admin
September 1st, 2008
Part 5 of this tutorial discusses Rendering setting that have worked for me.
>>> Click here to go back to Part 1
>>> Click here to go back to Part 4
Rendering Settings
Before, we commence rendering, we will need to apply or edit the rendering settings. To do that go to Render >> Setup as shown […]
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Posted in Rendering by: admin
September 1st, 2008
Welcome to Part 4 of this article/tutorial.
>>> Click here to go back to Part 1
>>> Click here to go back to Part 3
Assigning Materials to 3D models
Now that the basic scene has been set up, we will need to assign materials to the 3D models. To apply existing materials from the library, go […]
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Posted in Rendering by: admin
September 1st, 2008
Welcome to Part 3 of this rendering tutorial.
>>> Click here to go back to Part 1
>>> Click here to go back to Part 2
Typically for Product Rendering, I will insert an infinite plane into the scene. To do that, go to Insert >> Model >> Basic Primitives >> Infinite Plane ( as shown below).
Now, […]
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