Fish – 3D Work-in-progress 3

This is the third Blender 3D Work-in-progress for FISH.

Here, I have rendered the initial animation. Using only scanline render, the rendering was fast. To create Depth-of-field and underwater colourcast effect, I use composite nodes and Z value.

The water rippling reflect is an animated Voronoi texture.

The previous Works-in-progress are here:

  1. WIP 1
  2. WIP 2

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