Videocam concept

For this project, modelling and rendering was done entirely using Blender 3D. Almost all parts were created using sub-division modelling.

videocamneo.jpg

Rendering was done using Blender’s internal raytracer with the help of ambient occlusion and an environment map. The texture maps for the model were created using GIMP, which is a free 2D image editor.

GIMP was used for the final image editing.