Blender 3D Tutorial: Turntable animation (Part 1)

January 11, 2011 Category: Animation

Blender 3D has changed considerable from 2.4x to 2.5X series. For the 2.4X series of this powerful 3D graphic suite, we can use Cyclic Extend Mode in the IPO editor to make cyclical 3D animation such as a Turn Table. However, much have changed for the 2.5 series.

For Blender 2.5 and 2.6 (eventually), cyclical Turntable animation makes use of linear interpolation and cyclical F-curve modifier. Below video is an example of Turntable animation done using Blender 2.5 .

In Blender 2.5, the IPO editor of 2.4x have been expanded by the new Graph editor and Dopesheet.

Below illustrates the basic steps for creating a turntable 3D animation for Blender 2.5. For this example, we will animate the default cube in a Blender session start up.

1. In the first frame, insert keyframe using I-key. Select Rotation options.

t1-w

2.Go to the next keyframe frame. In this case, it is frame number 61.

3.Press R to rotate the object.
4.Type 359, press Enter key. This is to rotate the cube at the Z-axis for 359 degree.
5.Make sure the Rotation is reflected at the Transform Panel. If not, manually key in the figure.

t2-w

6.Now, press I to insert keyframe
7.Select Rotation

t3-w

This is the end of part 1.

>> Click here to  go to part 2 of Turntable animation tutorial.

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