Blender 3D Tutorial: Turntable animation (Part 2)
January 11, 2011 Category: Animation
This is Part 2 of Blender 3D Tutorial for Turntable animation. This tutorial is for the Blender 2.5 /2.6 series.
>>> Click here to go back to Part 1 of this tutorial.
8. Go to the Graph Editor
9. The Cube should be indicated at the right panel. Click and select Rotation from the Cube>> CubeAction dropdown.
10.Go to Key>> Interpolation Mode >> Linear. This will make the speed of rotation constant. The default is Bezier which have changing speed rate.

11. Uncheck X and Y Euler rotation
12. Click select Z Euler Rotation. This will be highlighted as white text.
13. RMB click to select the 2 control points on the graph. This is as indicated by the 2 white arrows in the screenshot below.

14. Go to Key >> Add F-curve modifier
15. Select Cycles

Now, if you do an animation preview ( Alt + A keys), you should see the cube rotation at the same spot continuously.
That’s all for this Blender 2.5 /2.6 animation tutorial.