Set Makehuman IK FK switching in Blender 3D
This video shows the steps of importing a Makehuman model in Blender, followed by setting the IK and FK armature. Enjoy 🙂

Graphics tutorials
This video shows the steps of importing a Makehuman model in Blender, followed by setting the IK and FK armature. Enjoy 🙂
We have received several inquiries with regards to how one can move parts of a model as if it is part of an assembly. This queries were mainly from Users with background in MCAD or Parametric systems such as Solidworks. Read More …
This video demonstrates the modelling of a simple organic cup using Rhino 3D’s Subdivision capability. Compared to traditional NURBS techniques. Subdivision modelling is actually easier to understand. However, as of this writing, subdivision modelling is not officially supported in Rhino Read More …
This article will show you how to convert Blender 3D interface into Simplified Chinese. The steps illustrated here should work for Windows 7, 8 and 10. I have created this article in the hope of encouraging more Chinese-language users to Read More …
Blender 3D’s PBR shader implementation may have arrived in the form of the Principled BSDF Shader. This is a Cycles Render shader node. Below video is a short demonstration of the Principled BSDF Shader in action. Basically, the video shows Read More …
This post illustrates some of Rhino 6’s Material, Texturing and Rendering capability. Compared to version 5, these areas have been significantly enhanced. Rhino version 6 uses the Cycles Renderer which produced more realistic results and can be GPU accelerated. Below Read More …
This video is a Rhino 6 3D Demonstration of Grasshopper, Mesh & Subdivision application. It make use of the Weaverbird Plugin as well.
Rhino 3D is one of the most versatile and popular 3D modelling and Computer Aided Design program around. Version 6 of this powerful design tool will be out soon. Here is a small video demonstration that Studiorola did to demonstrate Read More …
Beside the typical 3D CAD methodology of modeling and creating forms via a human operator, an interesting way of creating 3D solution is gaining some attention. This alternative method rely on principles such as Generative Design and Evolutionary computing to Read More …