Rhino3D: Organic styling detail (Part 4)

August 3, 2008 Category: 3D Modeling

This is Part 4 of this Rhino 3D tutorial. This is the last part of this styling tutorial, so please hang on.

>>> Click here to go to Part 1 of this tutorial.

>>> Click here to go back to Part 3 of this tutorial.

In Part 3, we have created the 3 surfaces as shown below.

rsty13.jpg

This styling detail appears to be completed, but it is not. There are still gaps at the 2 ends of the blended surfaces. These gaps may be small, but they will become problems during the downstreaming process for manufacturing or rapid prototyping. We will need to fix the 2 gaps.

rsty14.jpg

To fix the tiny gaps, lets work on one end of the blend surface first.

We will need to split the edge at the precise point as shown below. To do that, go to Analyze >> Edge Tools >> Split edge. Next, using Osnap (End), snap to the designated split point as shown below. This will cause the long edge to split into 2 at the precise point.

rsty15.jpg

Now, we can align the surface to fill up the gap. To do that, we will need to use the Match Surface functions. Go to Surface Tools >> Match Surface. Select the end of the blended surface as the edge to change. Next select the short newly split edge as the edge to match. A Match Surface option box will pop up. At the Continuity section, select Position. See screen capture as shown below. This should cause the gap to be filled up.

rsty16.jpg

Do the same for the other end of the blended surface.

Once done, you should have a nicely created styling detail. You can use the Environment map and Zebra tools to evaluate the evenness of the surface.

rsty17.jpg

Well, that is the end of this Rhino Styling tutorial.

I hope the tutorial is clear enough. Thank you for reading. :)

Please note: As software can behave in ways rather unexpected, I make no guarantee that the surface created will be totally error-free.

Comments (3)

 

  1. pat schmidt says:

    very interesting tutorial, nicely done, simply explained

  2. Neko says:

    I think surface from a network of curves works better in this case, you can skip using the “match surface” tool

  3. admin says:

    Hi Neko,

    I have tried the network of curve method. Somehow, the blend surface tool produce better smoothing in this case.

    The ‘network of curves’ may create ‘ripple’ near the 2 edges used for the match.

    Regards

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Posted by: admin