A structured book for rapidly bringing the User to a working proficiency in 3D Modelling using the powerful opensource DCC program Blender.
1 – Interface and Basic Operations
Interface and navigation
2 – Modelling Part 1
Basic principles of 3D mesh modelling
3 – Modelling Part 2
Organic Modelling, Symmetrical Modelling, arrays and repeated patterns
4 – Modelling Part 3
3D modeling pertaining to sculpting.
5 – Tips
Useful tips and hot keys.
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