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	<title>Studio Rola</title>
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	<link>http://www.studiorola.com</link>
	<description>3D Graphics &#38; Industrial Design services</description>
	<lastBuildDate>Mon, 23 Aug 2010 15:38:42 +0000</lastBuildDate>
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		<title>Bryce 7 is out now</title>
		<link>http://www.studiorola.com/tutorials/software-programs/bryce-7-is-out-now/</link>
		<comments>http://www.studiorola.com/tutorials/software-programs/bryce-7-is-out-now/#comments</comments>
		<pubDate>Sun, 08 Aug 2010 15:08:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Software Programs]]></category>

		<guid isPermaLink="false">http://www.studiorola.com/?p=1492</guid>
		<description><![CDATA[Anyone who has done terrain and landscape rendering would have heard of Bryce.  Well Ladies and Sirs, Bryce 7 is out now. This time this veteran scenery illustration program comes in three different versions. I have not used Bryce for quite a while, having switched to Carrara as my main landscape creation tool. Nevertheless, judging [...]]]></description>
			<content:encoded><![CDATA[<p>Anyone who has done terrain and landscape rendering would have heard of Bryce.  Well Ladies and Sirs, Bryce 7 is out now. This time this veteran scenery illustration program comes in three different versions. I have not used Bryce for quite a while, having switched to Carrara as my main landscape creation tool. Nevertheless, judging from the demo video shown below, Bryce&#8217;s rendering quality seemed to have improved. </p>
<p><object width="580" height="360"><param name="movie" value="http://www.youtube.com/v/xcHk8Ux8YYM&amp;hl=en_US&amp;fs=1?rel=0&amp;border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/xcHk8Ux8YYM&amp;hl=en_US&amp;fs=1?rel=0&amp;border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="360"></embed></object></p>
<p>For a limited time, DAZ is offering Bryce at a discounted price. If you are keen on checking out Bryce, click the box image below:</p>
<p><center></p>
<p><a href="http://www.tkqlhce.com/click-3440188-10652716?url=http%3A%2F%2Fwww.daz3d.com%2Fi%2Fsoftware%2Fbryce7%2Fbryce_pro%3F_m%3Dd&#038;cjsku=11034" target="_top"><img src="http://www-cache.daz3d.com/store/item_file/11034/image_small.jpg" border="0" alt="Bryce 7 Pro"/></a><img src="http://www.awltovhc.com/image-3440188-10652716" width="1" height="1" border="0"/></p>
<p></center></p>
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		<item>
		<title>Creative Profile: Ryan Ho</title>
		<link>http://www.studiorola.com/profiles/creatives/creative-profile-ryan-ho/</link>
		<comments>http://www.studiorola.com/profiles/creatives/creative-profile-ryan-ho/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 14:44:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Creatives]]></category>

		<guid isPermaLink="false">http://www.studiorola.com/?p=1470</guid>
		<description><![CDATA[Ryan Ho is a creative person who is based in Hong Kong. I got to know him when he engaged me to help him learn about 3d modeling and rendering.

As of this writing, Ryan is in his teens but his keen eyes for aesthetics and passion for artistic endeavours belies his age.
He has put up [...]]]></description>
			<content:encoded><![CDATA[<p>Ryan Ho is a creative person who is based in Hong Kong. I got to know him when he engaged me to help him learn about 3d modeling and rendering.</p>
<p><img class="alignleft size-full wp-image-1471" title="ryanho" src="http://www.studiorola.com/index.php?feedimage=wp-content/uploads/2010/07/ryanho.jpg" alt="ryanho" width="200" height="200" /></p>
<p>As of this writing, Ryan is in his teens but his keen eyes for aesthetics and passion for artistic endeavours belies his age.</p>
<p>He has put up a website showcasing his creative works. His portfolio  covers several genre namely CG art, illustrations, graphic design and photography. His  graphic design works include advertising campaign materials, poster,  name cards and flyer designs.</p>
<p>He is also much into digital photography which captures, among other things, bits of Hong Kong.</p>
<p>As for the 3D works, he uses a combination of Cinema 4D, Blender and Carrara Pro.</p>
<p><a href="http://www.visitryan.com"><strong>Click here to check out his website !</strong></a></p>
<p><img class="aligncenter size-full wp-image-1479" title="visitryan" src="http://www.studiorola.com/index.php?feedimage=wp-content/uploads/2010/07/visitryan.jpg" alt="visitryan" width="550" height="228" /></p>
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		<title>Tutorial: Bringing Sculptris model into Blender 2.5 (Part 2)</title>
		<link>http://www.studiorola.com/tutorials/3d-modeling/tutorial-bringing-sculptris-model-into-blender-2-5-part-2/</link>
		<comments>http://www.studiorola.com/tutorials/3d-modeling/tutorial-bringing-sculptris-model-into-blender-2-5-part-2/#comments</comments>
		<pubDate>Sat, 17 Jul 2010 10:20:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D Modeling]]></category>

		<guid isPermaLink="false">http://www.studiorola.com/?p=1450</guid>
		<description><![CDATA[This is Part 2 of  Bringing Sculptris Model into Blender 2.5.
&#62;&#62;&#62; Click here to go back to Part 1.
Now, we need to point to the location of the texture map that was created and exported from Sculptris. Click the &#8216;Open&#8217; button to locate and load the texture. This is as shown below.

Now, the texture should [...]]]></description>
			<content:encoded><![CDATA[<p>This is Part 2 of  Bringing Sculptris Model into Blender 2.5.</p>
<p><a href="http://www.studiorola.com/tutorials/3d-modeling/tutorial-bringing-sculptris-model-into-blender-2-5/"><strong>&gt;&gt;&gt; Click here to go back to Part 1.</strong></a></p>
<p>Now, we need to point to the location of the texture map that was created and exported from Sculptris. Click the &#8216;Open&#8217; button to locate and load the texture. This is as shown below.</p>
<p><img class="aligncenter size-full wp-image-1451" title="scub4" src="http://www.studiorola.com/index.php?feedimage=wp-content/uploads/2010/07/scub4.jpg" alt="scub4" width="450" height="289" /></p>
<p>Now, the texture should be loaded. Next, we need to tell Blender the coordinate type of the texture. Under <strong>Mapping &gt;&gt;&gt; Coordinates</strong>, select &#8216;UV&#8217;. This is as shown below.</p>
<p><img class="aligncenter size-full wp-image-1454" title="scub5" src="http://www.studiorola.com/index.php?feedimage=wp-content/uploads/2010/07/scub5.jpg" alt="scub5" width="450" height="348" /></p>
<p>Besides indicating the mapping coordinates, we also need to indicate to Blender what influence the map is to be used for. Since the map is a colour map, under &#8216;Influence&#8217;, check &#8216;Colour&#8217;. You can also  use the map for more than one type of influences. For bump maps, click &#8216;Normal&#8217;.</p>
<p><img class="aligncenter size-full wp-image-1464" title="scub5a" src="http://www.studiorola.com/index.php?feedimage=wp-content/uploads/2010/07/scub5a.jpg" alt="scub5a" width="397" height="341" /></p>
<p>If you render the scene now, the model should have texture now.</p>
<p><img class="aligncenter size-full wp-image-1455" title="scub6" src="http://www.studiorola.com/index.php?feedimage=wp-content/uploads/2010/07/scub6.jpg" alt="scub6" width="450" height="194" /></p>
<p>Thanks for reading the tutorial. Drop me a comment if you have any queries <img src='http://www.studiorola.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Tutorial: Bringing Sculptris model into Blender 2.5 (Part 1)</title>
		<link>http://www.studiorola.com/tutorials/3d-modeling/tutorial-bringing-sculptris-model-into-blender-2-5/</link>
		<comments>http://www.studiorola.com/tutorials/3d-modeling/tutorial-bringing-sculptris-model-into-blender-2-5/#comments</comments>
		<pubDate>Sat, 17 Jul 2010 10:01:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D Modeling]]></category>

		<guid isPermaLink="false">http://www.studiorola.com/?p=1441</guid>
		<description><![CDATA[In this article, we will show how painted Sculptris models can be brought into Blender 2.5 with full textures intact.
In case you do not know what is Sculptris, it is a very cool (and yet free) 3D sculpting program that works similarly to programs such as  Mudbox and Zbrush. Sculptris is highly intuitive to use [...]]]></description>
			<content:encoded><![CDATA[<p>In this article, we will show how painted Sculptris models can be brought into Blender 2.5 with full textures intact.</p>
<p>In case you do not know what is Sculptris, it is a very cool (and yet free) 3D sculpting program that works similarly to programs such as  Mudbox and Zbrush. Sculptris is highly intuitive to use and allows a newcomer to easily create complex organic models without much training.</p>
<p>After you are done with the modeling and painting within Sculptris, export the texture map. Next, export your model as a Wavefront OBJ file either by clicking the export OBJ button or pressing the CTRL and E-keys.</p>
<p><img class="aligncenter size-full wp-image-1442" title="scub1" src="http://www.studiorola.com/index.php?feedimage=wp-content/uploads/2010/07/scub1.jpg" alt="scub1" width="450" height="275" /></p>
<p>In Blender, import the model as Wavefront OBJ format as illustrated below.</p>
<p><img class="aligncenter size-full wp-image-1445" title="scub2" src="http://www.studiorola.com/index.php?feedimage=wp-content/uploads/2010/07/scub2.jpg" alt="scub2" width="450" height="299" /></p>
<p>The model should come in nicely. However, we will need to assign the texture map correctly onto the model.</p>
<p>With the model selected, go to the Texture panel. In case, you don&#8217;t know where the texture panel is, it is accessed by clicking on the checker-patterned square icon.</p>
<p>Click the &#8216;+&#8217; symbol to add a new texture. For texture type, select &#8216;Image or Movie&#8217;. This is as shown below.</p>
<p><img class="aligncenter size-full wp-image-1447" title="scub3" src="http://www.studiorola.com/index.php?feedimage=wp-content/uploads/2010/07/scub3.jpg" alt="scub3" width="450" height="224" /></p>
<p><a href="http://www.studiorola.com/tutorials/3d-modeling/tutorial-bringing-sculptris-model-into-blender-2-5-part-2/"><strong>&gt;&gt;&gt; Click here to go to Part 2 of this tutorial.</strong></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Little Thoughts Group</title>
		<link>http://www.studiorola.com/news/little-thoughts-group/</link>
		<comments>http://www.studiorola.com/news/little-thoughts-group/#comments</comments>
		<pubDate>Wed, 23 Jun 2010 01:15:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[What's New]]></category>

		<guid isPermaLink="false">http://www.studiorola.com/?p=1431</guid>
		<description><![CDATA[Last year, we featured the exhibition works from the Little Thoughts Group. In a nutshell, they are a group of industrial designers based in Singapore  who have decided to come together to put up a showcase of their personal works. You can find the article on last years event here.
This year, they will be back [...]]]></description>
			<content:encoded><![CDATA[<p>Last year, we featured the exhibition works from the Little Thoughts Group. In a nutshell, they are a group of industrial designers based in Singapore  who have decided to come together to put up a showcase of their personal works. You can find the article on last years event <a href="http://www.studiorola.com/cool-designs/small-thoughts-big-ideas-design-showcase/">here</a>.</p>
<p>This year, they will be back with new works and more new members!  As of this writing, they are hard at work for the upcoming exhibition which is tentatively scheduled to be in the month of November.</p>
<p>You can see their happenings and progresses on the <a href="http://littlethoughts.org/?cat=5"><strong>Little Thoughts Group Blog</strong></a>.</p>
<p><img class="aligncenter size-full wp-image-1435" title="littlethoughts" src="http://www.studiorola.com/index.php?feedimage=wp-content/uploads/2010/06/littlethoughts.png" alt="littlethoughts" width="123" height="135" /></p>
]]></content:encoded>
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