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	<title>Studio Rola</title>
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	<link>http://www.studiorola.com</link>
	<description>3D graphics &#38; Industrial Design</description>
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		<title>Sculptris &#8211; free 3D sculpting tool</title>
		<link>http://www.studiorola.com/tutorials/software-programs/sculptris-free-3d-sculpting-tool/</link>
		<comments>http://www.studiorola.com/tutorials/software-programs/sculptris-free-3d-sculpting-tool/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 00:59:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Software Programs]]></category>

		<guid isPermaLink="false">http://www.studiorola.com/?p=1034</guid>
		<description><![CDATA[Found this software not long ago. A free 3D sculpting software. Apparently, it is still in Alpha status. Nevertheless, even at this stage, it is looking very useful and promising.
See the demonstration below.

Get the 3D sculpting software here:  http://drpetter.se/project_sculpt.html
]]></description>
			<content:encoded><![CDATA[<p>Found this software not long ago. A free 3D sculpting software. Apparently, it is still in Alpha status. Nevertheless, even at this stage, it is looking very useful and promising.</p>
<p>See the demonstration below.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/1IRbEMuG16Y&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/1IRbEMuG16Y&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Get the 3D sculpting software here:  <a href="http://drpetter.se/project_sculpt.html">http://drpetter.se/project_sculpt.html</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>3D Artwork: Object Of Worship</title>
		<link>http://www.studiorola.com/3d-artworks/object-of-worship/</link>
		<comments>http://www.studiorola.com/3d-artworks/object-of-worship/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 06:27:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Artworks]]></category>

		<guid isPermaLink="false">http://www.studiorola.com/?p=1006</guid>
		<description><![CDATA[This piece is for the second edition of Uncommon Paradigm which is a free PDF formatted 3D science fiction artbook. One have to read the book to know what this image is about. Click here to download Uncommon Paradigm Science fiction artbook.
This rendering is created mainly in Blender 2.49. The terrain was initially crafted in [...]]]></description>
			<content:encoded><![CDATA[<p>This piece is for the second edition of <strong>Uncommon Paradigm</strong> which is a free PDF formatted 3D science fiction artbook. One have to read the book to know what this image is about. <a href="http://www.studiorola.com/uncommon-paradigm-3d-artbook/"><strong>Click here to download Uncommon Paradigm Science fiction artbook</strong>.</a></p>
<p>This rendering is created mainly in Blender 2.49. The terrain was initially crafted in <strong><a href="http://www.studiorola.com/tutorials/software-programs/carrara-easy-yet-powerful-3d/">Carrara Pro</a></strong> from a GIMP-created map for displacement. On-wall yegetations were created using Ivy Generator. All other modelling, lighting and texturing works were done within Blender. Image was rendered using Blender&#8217;s internal renderer with image editing done using the in-built node compositor. GIMP was also used for some post-editing.</p>
<p><img class="aligncenter size-full wp-image-1032" title="worship2" src="http://www.studiorola.com/index.php?feedimage=wp-content/uploads/2010/02/worship22.jpg" alt="worship2" width="550" height="800" /></p>
<p>This first work-in-progress for this piece is <a href="http://www.studiorola.com/news/deities-wip/">here</a>.</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Blender 2.5: Symmetry Modelling (Part 2)</title>
		<link>http://www.studiorola.com/tutorials/3d-modeling/blender-2-5-symmetry-modelling-part-2/</link>
		<comments>http://www.studiorola.com/tutorials/3d-modeling/blender-2-5-symmetry-modelling-part-2/#comments</comments>
		<pubDate>Sat, 20 Feb 2010 01:04:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D Modeling]]></category>

		<guid isPermaLink="false">http://www.studiorola.com/?p=992</guid>
		<description><![CDATA[This is Part 2 of Blender 2.5 Symmetry Modelling.
&#62;&#62; Click here to go back to Part One.
Now, we need to delete away the face that will be overlap the mirroring plane. To do so, select the cube make sure that it is in edit mode (toggle with TAB key).  Select the face to be deleted [...]]]></description>
			<content:encoded><![CDATA[<p>This is Part 2 of Blender 2.5 Symmetry Modelling.</p>
<p>&gt;&gt; <strong><a href="http://www.studiorola.com/tutorials/3d-modeling/blender-2-5-symmetry-modelling-part-one/">Click here to go back to Part One.</a></strong></p>
<p>Now, we need to delete away the face that will be overlap the mirroring plane. To do so, select the cube make sure that it is in edit mode (toggle with TAB key).  Select the face to be deleted and press DEL key. In the options, select &#8216;Face&#8217;.</p>
<p><img class="aligncenter size-full wp-image-995" title="symmb4" src="http://www.studiorola.com/index.php?feedimage=wp-content/uploads/2010/02/symmb4.jpg" alt="symmb4" width="450" height="218" /></p>
<p>After, it has been deleted, we can now add a Mirror Modifier. To do that click the &#8220;modifier&#8217; button on the property panel and select &#8216;Mirror&#8217;. This is as shown below.</p>
<p><img class="aligncenter size-full wp-image-996" title="symmb5" src="http://www.studiorola.com/index.php?feedimage=wp-content/uploads/2010/02/symmb5.jpg" alt="symmb5" width="450" height="360" /></p>
<p>Now, the mirrored side should appear. Make sure that we have selected the correct Axis of mirroring.</p>
<p><img class="aligncenter size-full wp-image-999" title="symmb6" src="http://www.studiorola.com/index.php?feedimage=wp-content/uploads/2010/02/symmb6.jpg" alt="symmb6" width="450" height="263" /></p>
<p>From here, we can process with the rest of the symmetry modelling. By using commands such as extrude (E key), deleting and creating new faces (F key), subdivid and finally adding subsurfacing, we can create all kinds of symmetrical shapes.</p>
<p><img class="aligncenter size-full wp-image-1002" title="symmb7" src="http://www.studiorola.com/index.php?feedimage=wp-content/uploads/2010/02/symmb7.jpg" alt="symmb7" width="450" height="262" /></p>
<p>That&#8217;s all for this Blender 2.5 tutorial. Thank you for reading <img src='http://www.studiorola.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		</item>
		<item>
		<title>Blender 2.5: Symmetry modelling (Part 1)</title>
		<link>http://www.studiorola.com/tutorials/3d-modeling/blender-2-5-symmetry-modelling-part-one/</link>
		<comments>http://www.studiorola.com/tutorials/3d-modeling/blender-2-5-symmetry-modelling-part-one/#comments</comments>
		<pubDate>Sat, 20 Feb 2010 00:53:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D Modeling]]></category>

		<guid isPermaLink="false">http://www.studiorola.com/?p=985</guid>
		<description><![CDATA[The interface for Blender 2.5 is significantly different from the older versions. Some of the ways of doing things in the 2.4Xs no longer works with this new version. One of these is symmetry modelling.
This tutorial will show one way of setting up symmetry modelling when using the newer version of Blender.
1. Add a cube [...]]]></description>
			<content:encoded><![CDATA[<p>The interface for Blender 2.5 is significantly different from the older versions. Some of the ways of doing things in the 2.4Xs no longer works with this new version. One of these is symmetry modelling.</p>
<p>This tutorial will show one way of setting up symmetry modelling when using the newer version of Blender.</p>
<p>1. Add a cube and move it to one side of the centre vertical grid line.</p>
<p>2. With the cube selected in Object Mode, go to <strong>Object &gt;&gt; Snap &gt;&gt; Selection to Grid</strong>. This is as shown below.</p>
<p><img class="aligncenter size-full wp-image-986" title="symmb1" src="http://www.studiorola.com/index.php?feedimage=wp-content/uploads/2010/02/symmb1.jpg" alt="symmb1" width="450" height="304" /></p>
<p>This will snap the cube edges accurately to the grid</p>
<p>3. Next, place the cursor along the centre vertical grid line.</p>
<p>4. Go to <strong>Object &gt;&gt; Snap&gt;&gt; Cursor to Grid</strong>. This will accurately snap the cursor to the center line. Refer to the screenshot below.</p>
<p><img class="aligncenter size-full wp-image-987" title="symmb2" src="http://www.studiorola.com/index.php?feedimage=wp-content/uploads/2010/02/symmb2.jpg" alt="symmb2" width="450" height="352" /></p>
<p>5.  Now go to <strong>Transform &gt;&gt; Origin to 3D Cursor</strong>. This will move the Origin (Object center) to the cursor position. This is as shown below.</p>
<p><img class="aligncenter size-full wp-image-988" title="symmb3" src="http://www.studiorola.com/index.php?feedimage=wp-content/uploads/2010/02/symmb3.jpg" alt="symmb3" width="450" height="389" /></p>
<p>This is the end of part one of the Blender 2.5 symmetry modelling.</p>
<p>&gt;&gt;&gt; <a href="http://www.studiorola.com/tutorials/3d-modeling/blender-2-5-symmetry-modelling-part-2/"><strong>Click here to go to Part 2.</strong></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Objects of worship &#8211; 3D Work-in-progress</title>
		<link>http://www.studiorola.com/news/deities-wip/</link>
		<comments>http://www.studiorola.com/news/deities-wip/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 11:27:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[What's New]]></category>

		<guid isPermaLink="false">http://www.studiorola.com/?p=953</guid>
		<description><![CDATA[This is a work-in-progress for an artwork for Uncommon Paradigm 2nd Edition. Work is done using Blender and rendered with the internal renderer. Vegetation is generated using Ivy Generator, the free creeper modeller.
To compensate for Blender&#8217;s lack of global illumination capability, I use some tricks to fake indirect lighting. This includes using Ambient Occlusion and [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">This is a work-in-progress for an artwork for <a href="http://www.studiorola.com/uncommon-paradigm-3d-artbook/">Uncommon Paradigm</a> 2nd Edition. Work is done using Blender and rendered with the internal renderer. Vegetation is generated using Ivy Generator, the free creeper modeller.</p>
<p style="text-align: left;">To compensate for Blender&#8217;s lack of global illumination capability, I use some tricks to fake indirect lighting. This includes using Ambient Occlusion and placing additional coloured lights to simulate colour bleeds. I also used composite nodes to tune up the lighting conditions.</p>
<p style="text-align: center;"><img class="size-full wp-image-954 alignnone" title="worship1" src="http://www.studiorola.com/index.php?feedimage=wp-content/uploads/2010/02/worship1.jpg" alt="worship1" width="450" height="450" /></p>
<p style="text-align: left;">To create the dry mud/rock surface, I use multiple layers of texture to determine colours, normal and Csp.</p>
]]></content:encoded>
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