<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Studio Rola &#187; 3D Modeling</title>
	<atom:link href="http://www.studiorola.com/category/tutorials/3d-modeling/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.studiorola.com</link>
	<description>3D Graphics &#38; Industrial Design services</description>
	<lastBuildDate>Sun, 18 Jul 2010 01:33:09 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Tutorial: Bringing Sculptris model into Blender 2.5 (Part 2)</title>
		<link>http://www.studiorola.com/tutorials/3d-modeling/tutorial-bringing-sculptris-model-into-blender-2-5-part-2/</link>
		<comments>http://www.studiorola.com/tutorials/3d-modeling/tutorial-bringing-sculptris-model-into-blender-2-5-part-2/#comments</comments>
		<pubDate>Sat, 17 Jul 2010 10:20:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D Modeling]]></category>

		<guid isPermaLink="false">http://www.studiorola.com/?p=1450</guid>
		<description><![CDATA[This is Part 2 of  Bringing Sculptris Model into Blender 2.5.
&#62;&#62;&#62; Click here to go back to Part 1.
Now, we need to point to the location of the texture map that was created and exported from Sculptris. Click the &#8216;Open&#8217; button to locate and load the texture. This is as shown below.

Now, the texture should [...]]]></description>
			<content:encoded><![CDATA[<p>This is Part 2 of  Bringing Sculptris Model into Blender 2.5.</p>
<p><a href="http://www.studiorola.com/tutorials/3d-modeling/tutorial-bringing-sculptris-model-into-blender-2-5/"><strong>&gt;&gt;&gt; Click here to go back to Part 1.</strong></a></p>
<p>Now, we need to point to the location of the texture map that was created and exported from Sculptris. Click the &#8216;Open&#8217; button to locate and load the texture. This is as shown below.</p>
<p><img class="aligncenter size-full wp-image-1451" title="scub4" src="http://www.studiorola.com/index.php?feedimage=wp-content/uploads/2010/07/scub4.jpg" alt="scub4" width="450" height="289" /></p>
<p>Now, the texture should be loaded. Next, we need to tell Blender the coordinate type of the texture. Under <strong>Mapping &gt;&gt;&gt; Coordinates</strong>, select &#8216;UV&#8217;. This is as shown below.</p>
<p><img class="aligncenter size-full wp-image-1454" title="scub5" src="http://www.studiorola.com/index.php?feedimage=wp-content/uploads/2010/07/scub5.jpg" alt="scub5" width="450" height="348" /></p>
<p>Besides indicating the mapping coordinates, we also need to indicate to Blender what influence the map is to be used for. Since the map is a colour map, under &#8216;Influence&#8217;, check &#8216;Colour&#8217;. You can also  use the map for more than one type of influences. For bump maps, click &#8216;Normal&#8217;.</p>
<p><img class="aligncenter size-full wp-image-1464" title="scub5a" src="http://www.studiorola.com/index.php?feedimage=wp-content/uploads/2010/07/scub5a.jpg" alt="scub5a" width="397" height="341" /></p>
<p>If you render the scene now, the model should have texture now.</p>
<p><img class="aligncenter size-full wp-image-1455" title="scub6" src="http://www.studiorola.com/index.php?feedimage=wp-content/uploads/2010/07/scub6.jpg" alt="scub6" width="450" height="194" /></p>
<p>Thanks for reading the tutorial. Drop me a comment if you have any queries <img src='http://www.studiorola.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://www.studiorola.com/tutorials/3d-modeling/tutorial-bringing-sculptris-model-into-blender-2-5-part-2/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Tutorial: Bringing Sculptris model into Blender 2.5 (Part 1)</title>
		<link>http://www.studiorola.com/tutorials/3d-modeling/tutorial-bringing-sculptris-model-into-blender-2-5/</link>
		<comments>http://www.studiorola.com/tutorials/3d-modeling/tutorial-bringing-sculptris-model-into-blender-2-5/#comments</comments>
		<pubDate>Sat, 17 Jul 2010 10:01:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D Modeling]]></category>

		<guid isPermaLink="false">http://www.studiorola.com/?p=1441</guid>
		<description><![CDATA[In this article, we will show how painted Sculptris models can be brought into Blender 2.5 with full textures intact.
In case you do not know what is Sculptris, it is a very cool (and yet free) 3D sculpting program that works similarly to programs such as  Mudbox and Zbrush. Sculptris is highly intuitive to use [...]]]></description>
			<content:encoded><![CDATA[<p>In this article, we will show how painted Sculptris models can be brought into Blender 2.5 with full textures intact.</p>
<p>In case you do not know what is Sculptris, it is a very cool (and yet free) 3D sculpting program that works similarly to programs such as  Mudbox and Zbrush. Sculptris is highly intuitive to use and allows a newcomer to easily create complex organic models without much training.</p>
<p>After you are done with the modeling and painting within Sculptris, export the texture map. Next, export your model as a Wavefront OBJ file either by clicking the export OBJ button or pressing the CTRL and E-keys.</p>
<p><img class="aligncenter size-full wp-image-1442" title="scub1" src="http://www.studiorola.com/index.php?feedimage=wp-content/uploads/2010/07/scub1.jpg" alt="scub1" width="450" height="275" /></p>
<p>In Blender, import the model as Wavefront OBJ format as illustrated below.</p>
<p><img class="aligncenter size-full wp-image-1445" title="scub2" src="http://www.studiorola.com/index.php?feedimage=wp-content/uploads/2010/07/scub2.jpg" alt="scub2" width="450" height="299" /></p>
<p>The model should come in nicely. However, we will need to assign the texture map correctly onto the model.</p>
<p>With the model selected, go to the Texture panel.</p>
<p>Click the &#8216;+&#8217; symbol to add a new texture. For texture type, select &#8216;Image or Movie&#8217;. This is as shown below.</p>
<p><img class="aligncenter size-full wp-image-1447" title="scub3" src="http://www.studiorola.com/index.php?feedimage=wp-content/uploads/2010/07/scub3.jpg" alt="scub3" width="450" height="224" /></p>
<p><a href="http://www.studiorola.com/tutorials/3d-modeling/tutorial-bringing-sculptris-model-into-blender-2-5-part-2/"><strong>&gt;&gt;&gt; Click here to go to Part 2 of this tutorial.</strong></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.studiorola.com/tutorials/3d-modeling/tutorial-bringing-sculptris-model-into-blender-2-5/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Rhino3D: Creating twisting wire or rope (Part 2)</title>
		<link>http://www.studiorola.com/tutorials/3d-modeling/rhino3d-creating-twisting-wire-or-rope-part-2/</link>
		<comments>http://www.studiorola.com/tutorials/3d-modeling/rhino3d-creating-twisting-wire-or-rope-part-2/#comments</comments>
		<pubDate>Fri, 09 Apr 2010 22:34:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D Modeling]]></category>

		<guid isPermaLink="false">http://www.studiorola.com/?p=1090</guid>
		<description><![CDATA[This is part 2 of this Rhino 3D tutorial.
&#62;&#62; Click here to go back to part one.
In the previous part, we have already created the twist as shown below.

Now, create the curve that the twist tubes will have to conform to. This newly created curve is as indicated by the red arrow as shown below.

Here, [...]]]></description>
			<content:encoded><![CDATA[<p>This is part 2 of this Rhino 3D tutorial.</p>
<p><a href="http://www.studiorola.com/tutorials/3d-modeling/rhino3d-creating-twisting-wire-or-rope-part-1/">&gt;&gt; Click here to go back to part one.</a></p>
<p>In the previous part, we have already created the twist as shown below.</p>
<p><img class="aligncenter size-full wp-image-1091" title="rhcoil3" src="http://www.studiorola.com/index.php?feedimage=wp-content/uploads/2010/04/rhcoil31.jpg" alt="rhcoil3" width="450" height="248" /></p>
<p>Now, create the curve that the twist tubes will have to conform to. This newly created curve is as indicated by the red arrow as shown below.</p>
<p><img class="aligncenter size-full wp-image-1094" title="rhcoil4" src="http://www.studiorola.com/index.php?feedimage=wp-content/uploads/2010/04/rhcoil4.jpg" alt="rhcoil4" width="450" height="275" /></p>
<p>Here, we are going to use the <strong>Flow along curve</strong> command.</p>
<p>Objects to flow along curve are the tubes. Base curve is the first straight line that we have created. Make sure that the curve is selected at the intended end. For target curve, select the newly created curve. Set the <strong>Stretch</strong> option to <strong>Yes</strong>.</p>
<p><img class="aligncenter size-full wp-image-1096" title="rhcoil5" src="http://www.studiorola.com/index.php?feedimage=wp-content/uploads/2010/04/rhcoil5.jpg" alt="rhcoil5" width="450" height="295" /></p>
<p>The final result should be similar to what is being shown below.</p>
<p><img class="aligncenter size-full wp-image-1097" title="rhcoil6f" src="http://www.studiorola.com/index.php?feedimage=wp-content/uploads/2010/04/rhcoil6f1.jpg" alt="rhcoil6f" width="450" height="156" /></p>
<p>That&#8217;s all for this tutorial. Hope that it is of use to you <img src='http://www.studiorola.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://www.studiorola.com/tutorials/3d-modeling/rhino3d-creating-twisting-wire-or-rope-part-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rhino3D: Creating twisting wire or rope (Part 1)</title>
		<link>http://www.studiorola.com/tutorials/3d-modeling/rhino3d-creating-twisting-wire-or-rope-part-1/</link>
		<comments>http://www.studiorola.com/tutorials/3d-modeling/rhino3d-creating-twisting-wire-or-rope-part-1/#comments</comments>
		<pubDate>Fri, 09 Apr 2010 22:23:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D Modeling]]></category>

		<guid isPermaLink="false">http://www.studiorola.com/?p=1079</guid>
		<description><![CDATA[This is a Rhino3d version 4.0 tutorial. In this tutorial, we are going to create a twisting wire or rope as shown below . We are going to make use of the very cool features within the UDT toolset. For this tutorial, a basic understanding of Rhinoceros 3D is required.

Firstly, using pipe and array command [...]]]></description>
			<content:encoded><![CDATA[<p>This is a Rhino3d version 4.0 tutorial. In this tutorial, we are going to create a twisting wire or rope as shown below . We are going to make use of the very cool features within the UDT toolset. For this tutorial, a basic understanding of Rhinoceros 3D is required.</p>
<p><img class="aligncenter size-full wp-image-1080" title="rhcoil6f" src="http://www.studiorola.com/index.php?feedimage=wp-content/uploads/2010/04/rhcoil6f.jpg" alt="rhcoil6f" width="450" height="156" /></p>
<p>Firstly, using pipe and array command create a number of arrayed tubes. This is as shown below.</p>
<p><img class="aligncenter size-full wp-image-1083" title="rhcoil1" src="http://www.studiorola.com/index.php?feedimage=wp-content/uploads/2010/04/rhcoil1.jpg" alt="rhcoil1" width="450" height="242" /></p>
<p>Next, create a line or curve that goes through the center of the group of tubes. The curve is as indicated by the red arrow as shown below. You might want to use<strong><em> Osnap</em></strong> or<em><strong> snap to grid</strong></em> to achieve accurate placement of the curve.</p>
<p><img class="aligncenter size-full wp-image-1084" title="rhcoil2" src="http://www.studiorola.com/index.php?feedimage=wp-content/uploads/2010/04/rhcoil2.jpg" alt="rhcoil2" width="450" height="287" /></p>
<p>Now, we are going to use the <strong>Twist</strong> command to create the initial twist. This tool is found in the <strong>Transform</strong> Toolbar. Object to twist are the newly created tubes. The start and end of the twisting axis are the 2 ends of the line respectively. Use the <strong>End Osnap</strong> to snap accurately to these 2 ends. For angle or first reference point, you might want to use the plan view (Top view in this case) to define it. The result should be similar to the screenshot below.</p>
<p><img class="aligncenter size-full wp-image-1088" title="rhcoil3" src="http://www.studiorola.com/index.php?feedimage=wp-content/uploads/2010/04/rhcoil3.jpg" alt="rhcoil3" width="450" height="248" /></p>
<p>This is the end of part one of this Rhinoceros 3D tutorial.</p>
<p>&gt;&gt; <a href="http://www.studiorola.com/tutorials/3d-modeling/rhino3d-creating-twisting-wire-or-rope-part-2/"><strong>Click here to go to part 2.</strong></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.studiorola.com/tutorials/3d-modeling/rhino3d-creating-twisting-wire-or-rope-part-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Blender 2.5: Symmetry Modelling (Part 2)</title>
		<link>http://www.studiorola.com/tutorials/3d-modeling/blender-2-5-symmetry-modelling-part-2/</link>
		<comments>http://www.studiorola.com/tutorials/3d-modeling/blender-2-5-symmetry-modelling-part-2/#comments</comments>
		<pubDate>Sat, 20 Feb 2010 01:04:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D Modeling]]></category>

		<guid isPermaLink="false">http://www.studiorola.com/?p=992</guid>
		<description><![CDATA[This is Part 2 of Blender 2.5 Symmetry Modelling.
&#62;&#62; Click here to go back to Part One.
Now, we need to delete away the face that will be overlap the mirroring plane. To do so, select the cube make sure that it is in edit mode (toggle with TAB key).  Select the face to be deleted [...]]]></description>
			<content:encoded><![CDATA[<p>This is Part 2 of Blender 2.5 Symmetry Modelling.</p>
<p>&gt;&gt; <strong><a href="http://www.studiorola.com/tutorials/3d-modeling/blender-2-5-symmetry-modelling-part-one/">Click here to go back to Part One.</a></strong></p>
<p>Now, we need to delete away the face that will be overlap the mirroring plane. To do so, select the cube make sure that it is in edit mode (toggle with TAB key).  Select the face to be deleted and press DEL key. In the options, select &#8216;Face&#8217;.</p>
<p><img class="aligncenter size-full wp-image-995" title="symmb4" src="http://www.studiorola.com/index.php?feedimage=wp-content/uploads/2010/02/symmb4.jpg" alt="symmb4" width="450" height="218" /></p>
<p>After, it has been deleted, we can now add a Mirror Modifier. To do that click the &#8220;modifier&#8217; button on the property panel and select &#8216;Mirror&#8217;. This is as shown below.</p>
<p><img class="aligncenter size-full wp-image-996" title="symmb5" src="http://www.studiorola.com/index.php?feedimage=wp-content/uploads/2010/02/symmb5.jpg" alt="symmb5" width="450" height="360" /></p>
<p>Now, the mirrored side should appear. Make sure that we have selected the correct Axis of mirroring.</p>
<p><img class="aligncenter size-full wp-image-999" title="symmb6" src="http://www.studiorola.com/index.php?feedimage=wp-content/uploads/2010/02/symmb6.jpg" alt="symmb6" width="450" height="263" /></p>
<p>From here, we can process with the rest of the symmetry modelling. By using commands such as extrude (E key), deleting and creating new faces (F key), subdivid and finally adding subsurfacing, we can create all kinds of symmetrical shapes.</p>
<p><img class="aligncenter size-full wp-image-1002" title="symmb7" src="http://www.studiorola.com/index.php?feedimage=wp-content/uploads/2010/02/symmb7.jpg" alt="symmb7" width="450" height="262" /></p>
<p>That&#8217;s all for this Blender 2.5 tutorial. Thank you for reading <img src='http://www.studiorola.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://www.studiorola.com/tutorials/3d-modeling/blender-2-5-symmetry-modelling-part-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
