Conference room interior rendering

Posted in Artworks  by: admin
December 27th, 2008

This is a re-render of an old interior design rendering project. It was the visualisation for a conference room. For this new rendering, Blender 3D was used. The renderer used was Yafaray.

At the original resolution of 1600 x 1200, the rendering took 2.5 hours to complete. Post-editing was done with the GIMP.

3D Artwork: Mini Village

Posted in Artworks  by: admin
October 17th, 2008

Hidden in an insignificant forest, lies a mini village peopled by mini people. These people are actually the descendants of a race of mini space-travelling humanoids that crash-landed on Earth. Because of their extreme small-size, these people now live in large hollowed-out mushrooms. The village is irrigated by an alien system that utlilises tubular bio-organic [...]

Mini repair insect-bots

Posted in Artworks  by: admin
September 22nd, 2008

These small insect-like robots help in repairing electronic devices. They can be deployed in areas where accessibility is hard for a full-sized human repairman. The 4 critters below are busy fixing a faulty communication device.

For this piece, modelling was done in Rhinoceros 3D and Blender3D. The insectbots were created using Blender while the communication device [...]

Oriental Dragon

Posted in Artworks  by: admin
August 24th, 2008

For this artwork, only free and open source programs were used. It demonstrated the power of these free 2D and 3D graphic tools.

This image was created using a combination of Blender 3D, POVray and GIMP.
The dragon was modelled and rendered using Blender 3D. Texture maps for the dragon was created using GIMP. Using Blender’s bone [...]

Underwater Scene

Posted in Artworks  by: admin
July 17th, 2008

This is quite an old project that was done in the year 2000.
The idea was to create an underwater scene that depicts the sea as a mysterious place with a hidden civilization. That explains the underwater craft against a backdrop of some kind of building-like structure.
The rendering was done using the (now ancient) Truespace 2. [...]