Creative Profile: Ryan Ho
Ryan Ho is a creative person who is based in Hong Kong. I got to know him when he engaged me to help him learn about 3d modeling and rendering. As of this writing, Ryan is in his teens but Read More …
Ryan Ho is a creative person who is based in Hong Kong. I got to know him when he engaged me to help him learn about 3d modeling and rendering. As of this writing, Ryan is in his teens but Read More …
This is Part 2 of Bringing Sculptris Model into Blender 2.5. >>> Click here to go back to Part 1. Now, we need to point to the location of the texture map that was created and exported from Sculptris. Click Read More …
In this article, we will show how painted Sculptris models can be brought into Blender 2.5 with full textures intact. In case you do not know what is Sculptris, it is a very cool (and yet free) 3D sculpting program Read More …